GIANT SKULL - Brand Identity

Art Direction & Brand Design — We Are Royale for Giant Skull, 2024

Role: Art Director & Lead Designer

Client: Giant Skull

Studio: We Are Royale

Tools: After Effects, Cinema 4D, Photoshop, Illustrator

Scope: Full brand identity — logo, typography, motion system, brand assets

Overview

Giant Skull isn't a typical game studio, and their brand couldn't be either. Founded by Stig Asmussen — director of God of War III and the Star Wars Jedi series — the studio wanted a brand identity that functioned like a game: layered, mysterious, and designed to reveal itself over time. As Art Director and lead designer at We Are Royale, I was responsible for every visual asset in the system, from the logo to the motion language to the interactive brand world.

Workflow

Strategy

Research

Market Analysis

Logo Development

Brand Development

Brand Animation

Brand Book

Month 1

Discovery

Month 2

Production

Month 3

The Concept

The brief was to build a brand that could grow alongside a game still being made. Rather than a static identity, we designed a living system one where the logo itself contains a world. At small scale it reads as a skull. Zoomed in, it dissolves into a dense tapestry of glyphs, fragments, and distorted icons that hint at the game universe forming beneath the surface. The brand rewards curiosity, which is exactly what the studio is about.

Logomark

Wordmark

Display / Logo Font

Boldstrom

Detail Font

Jetbrains Mono

Icons

Process

ASCII

ASCII wasn't just a texture choice — it was a functional one. The terminal aesthetic fit the brand's secretive voice perfectly: raw, coded, and slightly forbidden. But the real opportunity was interactivity. By embedding ASCII directly into the website, the brand could become something visitors actually touched and manipulated, turning a visual language into an experience. The hacker terminal look made the brand feel like a system you were breaking into, not a logo you were looking at.

Redaction

We came across alot of really cool looks in the research and development phase. We loved the voice that redacted text gave the brand. The redaction system was a deliberate brand voice decision: Giant Skull speaks like a signal from the future, selectively revealing and concealing. Every blacked-out line reinforces the idea that there's a world forming beneath the surface — one the studio will slowly let you into over time.

Narrative

The website wasn't an afterthought — it was the final act of the brand story. Built around a functional terminal interface, the site invited visitors to dig deeper, uncovering hidden easter eggs and encrypted messages about upcoming projects. The same secretive voice that ran through the identity system had a place to live and breathe, turning a brand launch into something people actually wanted to explore.

Result

A brand is only as strong as what it can support. Giant Skull secured funding to build out their team and announced a partnership with Wizards of the Coast — and the identity system was built to carry all of it. Every decision, from the redacted type to the ASCII terminal, was made with longevity in mind. This is what it looks like when a full brand system — strategy, design, motion, and interactive experience — is led with intention from day one.

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